Edge of your Seat Thrill Ride! Suspenceful, Exciting, Scary! If you only Buy one Book-Buy this Book! You'll Love it! So real, you feel the mist off the water, smell the stinking cigar and hear the ship's horn in the dark! Four friends on weekend fishing trip encounter a ghost ship sank in the 1800's and are forced to battle the devil's minions in a race to shore for their lives. "Very creepy. It is a page turner. Great details and very visual. After reading this, I know I will never go out on any lake after dark."--Comment on Amazon "Enthralling and filled with suspense. A truly chilling (fish) tale that will satisfy the ghost lover in all." Kaye Lynn Booth, Writing To Be Read
The success of storytelling in games depends on the entire development team-game designers, artists, writers, programmers and musicians, etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
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